They provide an opportunity to model an activity or a game (especially with large classes), they can be fun to play, they are easy to create or edit and they don’t require an internet connection. Great for station rotations and partner work as well! Can be used on ANY device!
PowerPoint Interactive Games for the K2 Classroom
Descriptor of Session 
Interactive Powerpoint Games for the k2 classroom. In this session we will look at how to get and use already made interactive games, how to use and insert content into ready made templates and learn to create our own interactive games using PowerPoint.

Objectives 
The participant will: · Add already made interactive games to their one drive and launch on an ipad or device. · Add content and choose an already created template of their choosing · Create a game using PowerPoint

Success Criteria 
· I can find interactive games. · I can use templates created for me · I can use hyperlinks and triggers to make my own game 
Team Rubric Indicator 
Presenting Instructional Content/Lesson Structure & Pacing/Activities & Materials

NETS 
ISTE Teacher Standard  Model digital age work and learning – Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations 
TN Standards 
Varies 
PLC Guiding Questions 
1. What is it we want our students to learn? 2. How will we know if each student has learned it? 3. How will we respond when some students do not learn it? 4. How can we extend and enrich the learning for students who have demonstrated proficiency? 
Digital Citizenship 
Property, Permissions, Professionalism 

When you open the template, you will see nine numbered squares. You can either play the game with the numbered squares or you can edit those squares and add words or phrases for the students to use in order to claim the square.
Divide your students into two teams. Decide which team is circles and which team is crosses.
Circles go first. One student from the team nominates a number or word. If they produce a sentence or answer a question, the team can claim that square.
Click on the square once to reveal a circle.
Then it’s the crosses turn. If they produce a sentence or answer a question, the team can claim that square.
Click twice on the square to reveal a cross.
The team with three symbols in a row wins.
Click on the ‘play again’ button to reset the board.
https://www.youtube.com/watch?v=M_7MKJ8Qdn0
This is a new PowerPoint game, but it is a variation of Trick or Treat.
Trick or treat was a Halloween themed game inspired by games such as Typhoon and BAAM. The central concept of that game is that points can be halved or lost if the students revealed a particular icon.
I wanted to create a variation where students could gain more points if they reveal a particular icon. I created a board of 20 squares and under each square there are hidden coins.
There are 10 coins worth 1 point.
There are 5 coins worth 2 points.
There are 3 coins worth 3 points.
There are 2 coins worth 5 points.
The students don’t know where the higher value coins are, so like ‘treat or treat’ the game has a random element. This means that stronger students won’t dominate the game.
Type a word, grammar structure, or number into each square.
Note: You can change the placement of the coins, but you will have to adjust the animation triggers. If you move a coin from under square 7 to square 3, you will have to change the animation trigger from square 7 to square 3, otherwise the coin in square 3 will only appear when you click on square 7.
The aim of Pair Up is to introduce, practice and test common collocations with students.
This game works well with both large and small classes. It works well with both teams and individual players. Divide your class into suitable numbers.
At the bottom of the slide, there is a hint that tells the students how many matches there are. In the center of the slide, there is a white box that can contain part of the collocation.
If the students choose a word that they think completes the collocation and it is incorrect the box will turn red. If the students choose a correct answer, it will turn green.
All the surrounding words are set to change to red as if they were incorrect answers. Once you have added in your words, you will need to change the color for the correct answers. Follow these steps:
If your word has two or more matches, you will have the change the fill animation for two or more answer boxes.
4. Bullseye
Bullseye is a variation from the grid layout used in other PowerPoint games. The design of the board is similar to both Jeopardy and Mystery Squares in that there are different points awarded for each section of the board.
The value of points should reflect the difficulty of the questions.
However, there are no questions and answers in this template, it is just a way of keep track of points. You will need to create your own questions that reflect the content of your course.
Once you have prepared your questions, start the presentation and you are ready to play.
Divide the students into teams.
Ask one student from the first team to nominate a section of the board.
All students in the class are free to answer the question. How the students respond is up to you, but you could tell the students to use a buzzer, ask them to raise their hands or write the answer on a mini board.
The student who answers the question associated with A3 correctly, they win 3 points for their team.
Click on section A3 and it will change color to yellow.
Included templates for four answers, six answers and eight answers.
To create your own class quiz, copy the slides you need into a new PowerPoint and write your own questions and answers. When your PowerPoint is ready, you are ready to play.
Divide your students into teams.
All students in the class are free to answer the question. How the students respond is up to you, but you could tell the students to use a buzzer, ask them to raise their hands or write the answer on a mini board.
The student/team who answers the question correctly, wins a point.
When you open the template, you will see twentyeight squares labelled ‘WORD.’ Edit each square and write a word or phrase that you would like the students to use in order to claim the square.
The students choose a square using a letter and number combination e.g. D3, A4, C6. Encourage the students to make a sentence with the word or phrase in that square. If the student is successful, click on the square to reveal whether there is a ship underneath.
You can reward the student or the student’s team with a point if they hit a ship. You can reward the student or the student’s team with several points if they sink the ship. For example, if the ship covers three squares, award the students three points.
Read the original post for more information about how to edit the PowerPoint, move the ships and play the game.
ELTCATION and tekhnologic worked together to produce the Football Game.
When you start the presentation, a soccer ball will appear in the middle of the slide.
Click on each of the green strips of grass to move the ball.
When a player or team scores, click on the team buttons to record the number of goals.
During a real football game, players tackle each other and take control of the ball. An easy way to simulate this is to use a dice. Roll 1/2 and the ball moves one space, roll 3/4 and the ball moves two spaces, roll 5/6 and the ball moves three spaces. This will make it more of a challenge for the students/teams to score a goal. The greater the challenge, the more exciting the game is.
The Football Game is also a very versatile PowerPoint game because it can be used with any set of questions. Additionally, the game can also be transferred easily to the students. There is a paperbased version available to download from the original post.
Jeopardy is a game where the players are given the answer and are asked to form the question, however many ESL quiz games ask a question, so the teacher can judge if the students have understood the material by the answer they have given.
This template can be suitable for both quiz forms. The template is called Jeopardy because of the board layout.
Open the template and you will see the menu board. Each square is linked to a specific slide in the presentation. Click on red 1 and you will move to the red topic and the question that is worth 1 point.
Each question slide has one box for the question and one box for the answer. Add your own questions and answers to the template and you are ready to play.
Start the presentation.
Click on one of the squares on the menu board to go to a question slide.
Click on the question box to reveal the answer.
Click on the answer to return to the menu.
I hope you will enjoy playing Jeopardy.
Concentration is a memory game where the students try to remember the location of matching pairs. This activity encourages the students to remember collocations, definitions and meanings.
The template contains 3 slides. Each slide represents a different difficulty. The first uses colors and numbers as a guide to match the cards. The second only uses colors while the third doesn’t use either numbers or colors.
Divide the students into teams.
This is a turn based activity, but all students should be paying attention to try and remember the position of the numbers/colors or cards.
If the students are correct, leave the cards uncovered and award points to their team. If the students are incorrect, cover the cards again and give the next team a chance.
*Special thanks to Ellen Simes who collaborated with tekhnologic on the Concentration project.
A hidden picture is placed under several squares. The first version of this activity only used 9 squares. This updated version uses 9, 18, 36 and 72 squares.
Students are encouraged to guess the picture underneath the square.
Divide the students into teams.
This is a turn based activity. Each team choose a numbered square to reveal.
Once the students have stated their number, they must make a guess or say that they don’t know what the image is. The reason for this rule is to ensure that as much English is spoken as possible.
If the student guesses correctly, click on the images to reveal it. If the student guesses incorrectly, ask the next group to choose a square.
This video will show you how to change the image underneath the squares.
Want to build some interactivity into your PowerPoint slides? Here are two easy entrylevel ways that you can turn your PowerPoint slides into dynamic and interactive material.
Hyperlinks sound a lot more complicated than they actually are. They work like any button or box on a website. By clicking that box you’re sent to another page. So from the ‘Search’ button on Google to the ‘Buy it now!’ on Amazon – you’re already pretty familiar with them.
But did you know you can build them into PowerPoint presentations? In the same way that you can link round a web page, you can now link round a presentation.
The advantages of this are that your presentation is no longer linear. You can skip out whole sections and focus on the bits that are relevant. During a test you can link back to the theory for a recap. You can create easily navigable menus just like website home pages.
So how do you create such wizardry?
It’s probably best to hyperlink objects within your presentation. Technically you can hyperlink almost anything: text (down to a single letter), pictures, objects etc. but it’s best to stick with what looks familiar to your audience (so that’s going to be boxes, arrows, and buttons).
Once you’ve chosen your element, right click and choose the option ‘Hyperlink’.
A popup window will appear and on the left hand side you want to choose the option ‘Place in this document’. You should then get a list of your slides appearing.
Choose the one you want to link to, hit ‘OK’ and you’re sorted.
Remember – you can use this tool for all sorts of ways to navigate around your presentation. It might help to think of it like a web page instead of a presentation.
The wonderful thing about triggers, is triggers are wonderful things. They, much like a hyperlink, can be applied to a specific element on your slide, and you can add an animation to it, so that something happens when you click it. Think of this like an internal hyperlink on your slide. You’re staying within the slide itself, but you can click things and have things change in any order – it’s the person viewing the presentation that has control.
This can be really useful for building quizzes where your participants have multiple choice questions to answer.
So first of all make your elements (the list of possible answers). Animate them so that appear as you want, then add a ‘Fill colour’ animation. Choose green for the right answer and red for the incorrect answer (if you’re going for the typical look).
Next go to the animation tab at the top of the PowerPoint window and make sure you have your animation pane open. In the animation pane click on one of the ‘Fill colour’ animations – you’ll then see at the top of the animation tab that you have the word ‘Triggers’.
Click on this and you’ll see that you get the option ‘on click of’. When you highlight that, you’ll see that all the elements on your slide are listed. Click on the one that matches your element and there you have it. When you play your slide in show mode you’ll be able to click it and the answer will change colour according to whether it’s right or wrong.
You should be able to do a lot with just hyperlinking and triggers. I’ve given you a few very simple ways to use both of these tools, but as you start to use them for yourselves, you’ll see how many different uses they have.
There will inevitably be things that you want to do that are just beyond the limits of PowerPoint. But there are some great pieces of software that plug into your PowerPoint and give you that option of building more sophisticated interaction.